Monday, January 3, 2011

Ling Roach Hydra: Map Control

Build Order

(14) Spawning Pool
(15) Hatchery
(18) Roach Warren
(17) Queen
(19) Extractor
(36) Metabolic Boost
(40) Lair
(40) Evolution Chamber
(42) Hydralisk Den
Note: Build orders should never stay static and are subject to change based on what your opponent is doing. Remember, this is a RTS: use your brain, be adaptable, profit.

 

General Idea

If your Protoss (or any for that matter) opponent is playing defensively, take full advantage of the fact that they are boxing themselves in and use this opportunity to gain map control and expand. Expansions coupled with creep spreading, overlord scouting, and routing your forces to the center of the map put you in the position of control. Using the vision gained from overlords and creep you can be fully prepared for when he eventually pushes out.

 

Notes

  • Rather then taking the hit and delaying your expansion too long due to cannons at your natural, so long as its reasonable instead try move to your third natural expansion and drop a Hatchery there. Realize in doing this you are clearly going to be more susceptible to losing your expansion. In this game our Zerg player was reasonably certain that no early pressure was coming (because he saw a wall off that indicated the Protoss player was going for a fast expansion) and so that made expanding further away less threatening.
  • Void Rays can be threatening if you don’t have enough anti air to fend them off, luckily however Queens do fairly well against them. If you expect Void Rays you at the least want to make an additional Queen or two, you can take further precautions by getting an Evolution Chamber so you can make Spore Crawlers as well.
  • Due to creep spreading you will be able to see your opponent pushing out. This allows you to get your units into a position that will be beneficial for you (primarily open areas). Try not to fight in tight spaces as Zerg wants to get a surround on their opponent rather then a head on battle.

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