Build Order
(9) Pylon(12) Gateway
(15) Assimilator
(18) Cybernetics Core
(20) Assimilator
(22) Warp Gate Research
(24) Robotics Facility
(28) Gateway
(32) Gateway
(34) Nexus
(45) Robotics Bay
Note: Build orders should never stay static and are subject to change based on what your opponent is doing. Remember, this is a RTS: use your brain, be adaptable, profit.
General Idea
You are going to attempt to get up a fast expansion and work on your economy (producing probes) while making just enough to defend yourself. In order to do this properly you will need to scout and be sure you are prepared for any possible early pressure from your opponent. Sentries can be a godsend early on and protect you from an early Marine Marauder push from your opponent.
Notes:
- Scouting is king, always, remember that. Depending on what you scout and what your expecting to see your decisions in the
game will be drastically different. In scouting that the Terran player was not in a position to push out early, we are able to safely get up our expansion. - If you see banshees you are going to want to make sure you have some Stalkers near by to protect your mineral line. Having an observer near your base as well is a good idea, if cloak goes down you are going to need your observer.
- Siege tanks can ruin your day, your best bet when tanks are outside of your base is is to pull back with your forces, then try to catch them off guard and un-sieged.
Download link
http://www.sc2win.com/starcraft-2-replays/tvp-pvt/whitera-vs-tarson-1-2/
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