Sunday, November 28, 2010

Proxy Marauder Rush

(9) Barracks
(10) Refinery
(11) Tech Lab
(12) Marauder
(16) Marauder
(18) Concussive Shell Research

- Send two SCV's up to assist Marauders and attempt to build a Bunker in opponents base
- Keep producing additional Marauders to keep up the pressure
- Start building Barracks, an additional Refinery, Orbital Command in your base to prepare for transition

NOTE: Build orders should never stay static and are subject to change based on what your opponent is doing!
 Remember this is an RTS: use your brain, be adaptable, profit.

Friday, November 26, 2010

Terran Strategy: Battlecruiser Rush


(10) Supply Depot
(12) Barracks
(13) Refinery
(16) Orbital Command
(16) Refinery
(21) Factory
(29) Starport
(37) Fusion Core

- Hide your tech (Starport / Fusion Core), this is vital to the success of this early Battlecruiser push

- While working up to Battlecruiser production, continuously make Marauders and Hellions to defend against
an early rush and to assist with Battlecruiser push

- You are susceptible to an early rush and fast Void Rays, stay on top of your scouting. If a rush is
coming, build a bunker or two at your ramp. If Void Rays, halt Marauder production to get Marines and
Vikings from your Starport

4 Gate 1 Gas: Mimicking

(9) Pylon
(14) Gateway
(15) Assimilator
(20) Cybernetics Core
(23) Gateway
(24) Warp Gate Research
(28) Gateway
(28) Gateway


In this strategy only one assimilator is used, this means that you will have three extra probes harvesting minerals.This is all about building an army fast. NOTE:Its not likely that youll be able to afford sentries, But you can get Stalkers and Zealots. First send a prob into your opponents base to build a pylon and see what hes doing and mimick him, this means they cant over power you. then after you build an army warp into there base and destroy him.    

Zerg Strategy: Triple Hatch Speedling

(15) Hatchery
(16) Spawning Pool
(18) Extractor
(21) Hatchery
(20) Metabolic Boost

This involves using three hatcheries, and continuously creating zerglings and destroying your opponents base early in the game. The metabolic is KEY in this strategy.


This works well against Terran and Protoss

Terran Strategy: MMM: Early Marauder Aggression

(10) Supply Depot
(12) Barracks
(13) Refinery
(16) Orbital Command
(17) Tech Lab - Barracks
(20) Concussive Shell
(20) Barracks
(28) Refinery
(28) Reactor - Barracks
(31) Stim Pack
(37) Factory
(45) Reactor - Factory
(45) Starport

Build two supply depots at the entrance to your base then block off the entrance with a barracks then start producing marines. While you were doing this you should have harvested enough minerals to create a refinery, gather enough vespene to create an orbital command. After the orbital command is built add a tech lab to your barracks and start producing marauders and researching concussive shells. Build one more Barracks, then build an extra refinery to increase your vespene collection. After you have gathered enough vespene add a reactor to your second barracks, the begin training marines. TIP:Keep training scvs. Make sure your still training marauders. Research stim packs. Start building a factory, then once completed add a reactor. Finally build a starport,then start producing medivacs. Then use at least 3 medivacs 5 marauders and your choice of marines and attack your opponents base.



This works well against Protoss